My philosophy on modeling is to create low poly models of what you need, then create stunning textures that create the illusion of geometry. Another useful methood is of course normal mapping. I know a variety of 3D tools such as 3DS Max, Blender, ZBrush, & Bryce to name a few. Enjoy viewing my renders and videos. And remember I update this page frequently with additional content so be sure to check back agian soon.



Model: Inferno

Polycount: 1,575

Software: 3DS Max, Photoshop

Inferno uses massive chemical flame weapons to decimate his opponents.

Model: Toyota Sprinter Trueno

Polycount: 978

Software: 3DS Max, Photoshop

This video shows the wireframe, clean new care texture, and then the dirty old car texture.

Model: Electralot

Polycount: 1,163

Software: 3DS Max, Photoshop

Electralot uses electrical energy blasts to overcome his opponents in the areana


Model: Rancid Hot Dog Launcher

Polycount: 853

Software: 3DS Max, Photoshop

The Rancid Hot Dog Launcher fires military grade hotdogs at your foes. Each condement enhances the power of the weapon. Collect them all to do massive damage.


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