


My philosophy on modeling is to create low poly models of what you need, then create stunning textures that create the illusion of geometry. Another useful methood is of course normal mapping. I know a variety of 3D tools such as 3DS Max, Blender, ZBrush, & Bryce to name a few. Enjoy viewing my renders and videos. And remember I update this page frequently with additional content so be sure to check back agian soon. |


Model: Inferno Polycount: 1,575 Software: 3DS Max, Photoshop Inferno uses massive chemical flame weapons to decimate his opponents. |
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Model: Toyota Sprinter Trueno Polycount: 978 Software: 3DS Max, Photoshop This video shows the wireframe, clean new care texture, and then the dirty old car texture. |
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Model: Electralot Polycount: 1,163 Software: 3DS Max, Photoshop Electralot uses electrical energy blasts to overcome his opponents in the areana
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Model: Rancid Hot Dog Launcher Polycount: 853 Software: 3DS Max, Photoshop The Rancid Hot Dog Launcher fires military grade hotdogs at your foes. Each condement enhances the power of the weapon. Collect them all to do massive damage.
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