PDF Version (26kb)
Microsoft Word Document Version (56kb)
Michael A. Bocchi
Phone: (952) 564-5749
email: mbocchi@gmail.com
www.michaelbocchi.com
OBJECTIVE
3D Modeler and Texture Artist looking for a fast-paced fun team environment where creativity is key with plenty of challenging work and learning opportunities
QUALIFICATIONS
Detail-oriented 3D Modeler
Experience creating procedural textures and photo-based textures
Working knowledge of the game development production pipeline
Experience in Waterfall and Agile management methods
Experienced level editor and scripter
Experience working with small and large teams
SOFTWARE
3DS Max
Photoshop
Illustrator
Flash
C++ / C#
Bryce
Education
Brown College (March 2009)
Bachelor of Science, Game Design and Development
Hennepin Technical College (March 2002)
Diploma, Digital Media Designer
Experience
Archon Games (May 2009 - August 2009)
Texture Artist (Created highly stylized textures, optimized models, unwrapped models)
Preferred Interactive (January 2009 - March 2009)
Intern (Created detailed 3d models and photo realistic textures)
Target Corporation (1998 - Present)
Flow/Logistics (organized team members, carried out tasks, worked with guests)
Other Experience
Nerf Blasters! - Created environmental models, various stylized textures, sound effects, dialogue, music, scripted data blocks and audio functions and lead a team in a 6 month time frame with 14 people.
Unreal Level “Anteup” – Led a team of 7, created textures for a warehouse environment, created a stub level for testing and placement, gave critical feed back to the team
Solar Conflict – Individual project , created concept, built game ground up to alpha, scripted, modeled and textured for 2D sprites, created sounds, music, and made a stylish user interface for this classic style side scrolling space shooter
ASSOCIATIONS / AWARDS
GPA 3.98 Graduated with Distinction
Co-founder of the Art Club at Brown College
Attended 2008 Austin GDC & 2009 San Francisco GDC
See attachments: Portfolio |